The fact is Sarkeesian could take the heat out of this fire very quickly if she would engage with legitimate criticism. The fact that she only directs attention to the minority of extreme stuff should tell us something. There are many respectful critics, myself being one of them. I have no idea what her background in gaming is, other than being offended by it. And yet she is now consulting?! She is a carpetbagger.
This seems to touch on a common critique I hear of Anita and her work, which boils down to the statement: “She’s not even a real gamer.”
A bride. A groom. And special guest: food poisoning.
I made this game over a month ago and it was just featured on RPS… I guess I should finally post about it here!
Lovesick was made for the this year’s Fantastic Arcade game jam, “Barfcade”! I made it with Eduardo Ortiz (good friend and sound designer of Neverending Nightmares/Gorogoa/Apatheon) and his friend Sabrina Rodriguez, in just a few days’ work!
It is a 2-player competitive 30-second long game! It’s the world’s messiest e-sport!
It didn’t come up in the random rotation during FA’s live Starcade event - sad, since I had looked forward to making an entire live audience gag simultaneously. Luckily the game has been getting some attention elsewhere - it was also featured prominently in Kill Screen’s Barfcade coverage.
I could describe the game, but it’s probably best you just play it.
I put a lot of effort into the GodCopter level. So if you’ve played the game but haven’t beaten it, I encourage you to skip to 4 minutes just to see it, and the surprises it contains. (Due to a bug present on most devices, this final level as it appears here is MUCH easier than it should be… I’m in the process of fixing that.)
The YouTuber (“Religious Gamers”) describes themselves by saying “I like to focus on videos that deal with bosses, hallucinations, bugs/glitches…” Which is just too appropriate.
Since we’ve been just a bit light on Finji-related announcements in the last 24 hours (err, make that last 6 hours), here’s another one: Overland also has an audio director!! Jocelyn Reyes joined our team last month, and has been hard at work developing the uncanny soundscape for our game. Overland is her first major game project, but you might recognize her from Morning Coffee or other Animal Phase projects. Her attention to detail and knack for finding the weird within the natural have already transformed this game, and we are so happy to be working with her! Keep an ear out for more from her in the coming months :)
Overland has an awesome person making awesome audios!
I’ve been waiting a long time to post this!! Here we go: let’s all give a warm official welcome to Overland's art director and lead artist Heather Penn! You might know her amazing work from UCLA Game Lab or The Classroom Aquatic kickstarter or this recent post about tea spirits. It’s been a real honor to work with her so far, and she’s already had a huge positive impact on the project. You will be seeing and hearing a lot more about Heather and the visual design of Overland in the coming months!
Overland has an awesome person making awesome visuals!
Get Angry Henry And The Escape From The Helicopter Lords: Part 17: The Re-Reckoning on the App Store!
It’s finally out! I made this game in about two months of work, and did basically everything on my own (except the fantastic soundtrack by Francisco Cerda, which you can listen to or purchase here… also Laura contributed some screams to the game!).
This game is the world’s most realistic Helicopter Murder Simulator. It’s an infinite-runner-and-infinite-shooter-and-sometimes-screamer.